Manual › Balance

Chapter 8

From the gameUp to date with v0.298.0

Balance

Every Run earns experience (XP). XP raises your meta level, and every meta level gives Balance points to place on skills. One Balance belongs to your profile and works in every Run. You can take points back out at any time; changes count from the next Run (in Hardcore, straight away).

New skills open as your meta level rises. A skill's steps can cost more than one point.

Experience

XP fromCounts
Rounds cleared10 XP a round
Points scored10% of them
Overshoot points25% of them
Difficulty× Relaxed 1, Normal 1.25, Hard 1.5, Brutal 2

Meta level 2 takes 100 XP, and each level after takes 15 XP more than the one before (100, 115, 130, 145…). Each meta level gives 1 Balance point.

Plays & resources

SkillOne stepStepsPoints a stepOpens at level
Plays+3 plays312
Plays per round+1 play for each cleared round222
Refreshes+2 refreshes214
Refreshes per round+1 refresh for each cleared round214
Rerolls+2 rerolls216
Rerolls per round+1 reroll for each cleared round216
OP gain15% more OP from every round's overshoot3110

Board & bag

SkillOne stepStepsPoints a stepOpens at level
Board tiles+1 tile on the board (milestones add more, up to 16 in all)411
Submit zone bonus+3 on every bonus spot of the submit zone (6th letter on)411
Joker50% chance of a joker in the starting bag417
Affix tile50% chance of an affix tile (-ERS, -ING, UN-, RE-…) in the starting bag417
Special tile50% chance of a starting tile made special (Golden, Spreader, Dot, Initial, Diamond or Emerald)419
Symbol tile50% chance of a symbol tile (!, +, comma or a pair of quotes) in the starting bag419
MidasMidas, a unique golden Joker, joins your bag; once drawn, Refresh leaves it on the board1512
PhoenixPhoenix, a unique Joker, joins your bag; after its word it goes back into the draw pile and grows +3 for every word1512
KeystoneKeystone, a unique Joker, joins your bag; it doubles the points of the special tiles in its word1512
MagnetMagnet, a unique Joker, joins your bag; after its word, the refill draws the best word in the draw pile1512

Perk columns

SkillOne stepStepsPoints a stepOpens at level
Modifier slots+1 modifier slot22, 31
Upgrade slots+1 upgrade slot22, 31
Found modifier10% chance of a random Normal-quality common modifier at the start of a run and after each round5115
Found upgrade10% chance of a random Normal-quality common upgrade at the start of a run and after each round5115
Modifier strengthModifier bonus points 10% stronger5117
Upgrade strengthPoints from upgrades 10% stronger5117
Upgrade uses+1 use on every upgrade3219

Offers & luck

SkillOne stepStepsPoints a stepOpens at level
Starter qualityStarting perks come at Flawless quality (1 step above Improved)315
Starter choices+1 perk to choose from in the starting pick215
Modifier quality10% more likely to roll a higher quality on modifiers in the slot machine318
Modifier rarity10% more likely to roll a rarer modifier in the slot machine318
Upgrade quality10% more likely to roll a higher quality on upgrades in the slot machine3111
Upgrade rarity10% more likely to roll a rarer upgrade in the slot machine3111
More offers40% chance of an extra perk offer every time you clear a round (5 offers at most)3113
Gift quality10% more likely to roll a higher quality on gifts in the slot machine3113
Banish+1 banish per run: banishing an offer keeps that perk or gift out for the rest of the run3119