Manual › Special rounds

Chapter 7

From the gameUp to date with v0.298.0

Special rounds

Every milestone round bends one rule. Milestones come every few rounds (further apart on harder difficulties, see Modes and difficulties), and each also adds 2 tiles to the board. The round's rule shows when it starts; the order is shuffled for every Run.

RoundRule
Bonus RoundOne word only, and no play used. Its points become OP for buffing.
Double TimeYour modifiers fire twice, but the target is 5×.
No PerksModifiers are off and upgrades can’t be used. The target is lower.
Long Haul
  • Relaxed: Words need 5+ letters.
  • Normal: Words need 5+ letters.
  • Hard: Words under 6 letters score 0.
  • Brutal: Words under 7 letters score 0.
Locker
  • Relaxed: 3 board tiles are locked. Different ones lock after every word; Refresh leaves them.
  • Normal: 4 board tiles are locked. Different ones lock after every word; Refresh leaves them.
  • Hard: 5 board tiles are locked. Different ones lock after every word; Refresh leaves them.
  • Brutal: 6 board tiles are locked. Different ones lock after every word; Refresh leaves them.
Fresh BoardA fresh board after every word, but no refreshing.
High-Low TideVowels score nothing, then consonants, taking turns word by word.
OrdersEvery row of the bar is an order: a word of at least its length with one more thing. Fill them all, then one Submit sends them for one Play. A missed order still scores, but costs 2 more Plays. A bigger board.
Pinned LettersTwo letters sit in your bar: every word must use them. Drag them where they fit; they can’t be taken out. New ones after every word and on Refresh.
Typed Spots3 spots want a vowel, a consonant or a special tile: a match scores ×2, matching them all ×1.5 on the word.