Manual › Glossary

Chapter 10

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Glossary

The game's own words, as the game uses them.

Run
One game, from the first round until the Plays run out.
Round
Reach its target score to clear it. Targets rise every round.
Milestone
Every few rounds: a special round that also adds 2 tiles to the board.
Play
One submitted word. Plays are one pool for the whole Run; every cleared round adds 2.
Refresh
Swaps the whole board for new tiles, without using a Play.
Reroll
New level-up offers for rerolls. Offers rerolled away sit out the next 2 rerolls.
Banish
Keeps a perk or gift out of the offers for the rest of the Run.
Spot
A place in the submit bar. From the 6th spot on, each letter earns a bonus.
Slot
A place in a perk column: modifiers on the left, upgrades on the right.
Socket
The Buff workbench a perk is dropped into.
Modifier
A perk in the left column that works on every word until you sell it.
Upgrade
A perk in the right column with a number of uses.
Gift
A one-time level-up offer that changes your bag or fills slots.
Rarity
Common, Uncommon, Rare, Epic or Legendary; fixed for each perk.
Quality
Normal, Improved, Flawless, Marvelous or Perfect; higher is stronger.
Buff
Raising a perk's quality by one step, paid with OP.
OP
Overshoot points: how far past the target you cleared a round. Spend them on Buff before the next round; what's left is gone.
Joker
A tile that can be any single letter. Scores 0 points.
Special tile
A tile with an extra rule, like Golden or Emerald.
Gem modifier
Five Gem, Sixth Gem and Seventh Gold. Each turns a tile of the word into an Emerald or Golden tile, and the points it adds stay on that tile for the Run.
Unique tile
One of a kind Jokers with their own power, unlocked on the Balance.
Final Score
A word's score after every multiplier. A round adds them up.
Carry Over
Points added to a word's Final Score after its multipliers.
Balance
Your profile's skills, bought with Balance points from meta levels.
Meta level
Your profile's level, raised by XP from every Run.