Manual › Perks › Carry Over

Chapter 3

From the gameUp to date with v0.300.0

Carry Over

A Modifier sits in the left column and works on every word until you sell it. Its Quality is rolled when it is offered, and Buff raises it one step at a time.

By quality

QualityValueText
Normal25% over25% of the points you overshoot a round by are added to the next round's first word after every multiplier, up to half that round's target.
Improved40% over40% of the points you overshoot a round by are added to the next round's first word after every multiplier, up to half that round's target.
Flawless55% over55% of the points you overshoot a round by are added to the next round's first word after every multiplier, up to half that round's target.
Marvelous70% over70% of the points you overshoot a round by are added to the next round's first word after every multiplier, up to half that round's target.
Perfect100% over100% of the points you overshoot a round by are added to the next round's first word after every multiplier, up to half that round's target.

Changes

  • v0.287.0 · 2026-10-26 When a round clears with points to spare, the score bar no longer empties: a new bar grows for each skipped round, with the rounds shown under it. Carry Over points now stay on the bar into the next round.
  • v0.286.0 · 2026-10-26 Carry Over no longer shrinks to +1 before a Bonus Round, and carries nothing after one: those points already became OP.
  • v0.65.0 · 2026-10-19 Carry Over points are no longer multiplied.
  • v0.30.1 · 2026-10-17 Carry Over is capped at half the next round's target.

More uncommon modifiers