Manual › Perks › Hint

Chapter 3

From the gameUp to date with v0.298.0

Hint

An Upgrade sits in the right column; each use spends one of its uses. Its Quality is rolled when it is offered, and Buff raises it one step at a time.

By quality

QualityValueText
Normalword ≤ 4Tap a tile: a word of up to 4 letters starting with it goes into the submit zone.
Improvedword ≤ 5Tap a tile: a word of up to 5 letters starting with it goes into the submit zone.
Flawlessword ≤ 5Tap a tile: a word of up to 5 letters starting with it goes into the submit zone.
Marvelousword ≤ 6Tap a tile: a word of up to 6 letters starting with it goes into the submit zone.
Perfectword ≤ 7Tap a tile: a word of up to 7 letters starting with it goes into the submit zone.

Changes

  • v0.206.1 · 2026-10-23 Team duel: a turn won with a Hint used on its timeline no longer puts the other player out of step, and Hint fills your word zone again.
  • v0.128.0 · 2026-10-21 Five new perks for the first runs, there from the start: Steady Pace (+1 play for a round cleared with 3 or more words), Small Talk (bonus points for 3- and 4-tile words), Second Wind (more plays the first time you run out), Comeback (bonus points while you are down to your last 3 plays) and the Hint upgrade (tap a tile to get a word that starts with it).

More common upgrades