Manual › Perks › Second Wind

Chapter 3

From the gameUp to date with v0.298.0

Second Wind

A Modifier sits in the left column and works on every word until you sell it. Its Quality is rolled when it is offered, and Buff raises it one step at a time.

By quality

QualityValueText
Normal0 ♥ → +2The first time you run out of plays before the target, get 2 plays more. Destroyed after use.
Improved0 ♥ → +3The first time you run out of plays before the target, get 3 plays more. Destroyed after use.
Flawless0 ♥ → +3The first time you run out of plays before the target, get 3 plays more. Destroyed after use.
Marvelous0 ♥ → +4The first time you run out of plays before the target, get 4 plays more. Destroyed after use.
Perfect0 ♥ → +5The first time you run out of plays before the target, get 5 plays more. Destroyed after use.

Changes

  • v0.128.0 · 2026-10-21 Five new perks for the first runs, there from the start: Steady Pace (+1 play for a round cleared with 3 or more words), Small Talk (bonus points for 3- and 4-tile words), Second Wind (more plays the first time you run out), Comeback (bonus points while you are down to your last 3 plays) and the Hint upgrade (tap a tile to get a word that starts with it).

More uncommon modifiers